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King of this little castle

March 04, 2014 10:26

Light at the end of the tunnel

Player magic is now implemented in combat, and the leveling up is complete. Still need to handle the "game over" state, set up the sound effects and music changes for combat, and add enemy magic. I think in the future I will also be adding scripting that can be triggered within combat, but I won't need that for the demo release so I'll add that afterwards.

The engine will be functionally complete tonight! (though of course I'll be constantly adding features and tweaking the interface through the development of the game content)

Insert witty phrase here.